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How To Put Animated Sprays In Tf2

The Team Fortress ii reference - Tips, tricks, News, How-to, Tutorial and so much more than...

How to create blithe TF2 sprays

That's what it should await like:

Look at my spray!

What you'll need:

  • Each paradigm y'all wanna make the animation with...
  • A GIF editing program (Like ULead, Falco GIF Animator, Image ready or Photoshop)
  • A VTF editing plan (VTFEdit [FREE and it's the best in my opinion])

I - Get to work

Get to your favourite GIF editor and create a new epitome (Often something like "File -> New") or import your starting time image and then add all your other pictures in information technology. Make certain to respect the ratio size of the power of 2 (like mentioned in the Step #2 of this tutorial). Note that if you cull to make it 256 X 256 pixels, you will not be able to put as many frames equally an image 32 X 32 pixels. I suggest you lot the 128 Ten 128 pixels size since it will be more than likely to suit your frames needs...

Now y'all have to brand a new file by exporting each frame. If your sofware take a consign option in the "File" menu, hit it and make certain the option "Export all frames" is checked.

Two - Now fancy files...

Open VTFEdit. Become to "File -> Import" and so select all the files you but created. Make sure the "Blithe Texture" is selected. Hit "Ok" then run the blitheness to take a wait at your work. Now you meet the image exactly as it will await like while in-game. If at that place'due south something wrong, get back a few steps and check it out... Go to the "Info" tab and check that the file don't exceed 150Kb. If it is bigger then that, you can remove some needless frames or downsize all your images to the next power of 2...

If you lot are satisfied with what you lot got, go to "File -> Save As".

Give a cute trivial proper name to your file and then save information technology to those two directories:

C:\Plan Files\Steam\SteamApps\NAME\team fortress ii\tf\materials\VGUI\logos

AND

C:\Program Files\Steam\SteamApps\NAME\team fortress 2\tf\materials\VGUI\logos\UI

If the directories doesn't exist, well... Just create it as specified!

Afterward that stride, go check if you accept « my-project.vtf AND my-projection.vmt » files in both directories «logos AND UI ».

Three - Getting ready to prove it!

Save all your electric current work, close all programs.

Launch Squad Fortress.

Printing the "Options" button, and then in the "Multiplayer" tab, check for the drop down carte listing and choose your spray.

If you don't see your spray, it ways that a file and/or a binder is missing. Close everything and go check if you lot accept all the 4 (4) files mentionned at the finish of the previous pace in the right directories.

If your spray is there and has been selected, join/create a server and evidence the world your amazing skills past pressing "T" well-nigh a wall. Firsthand results garanteed!

Also, if y'all accept multiple sprays and desire to change information technology while playing, you'll have to await after a map change to see the newest selected...

That's it! Your done! Savour! And now let other players know you are an animation freak!

Source: http://moipaslautre.com/index.php?page=sprays&page_sprays=how-to-make-animated-sprays&titre_p=How+to+make+TF2+Animated+Sprays

Posted by: martinezthilvely.blogspot.com

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